Preview
Environment
Visit of the virtual House
The environment consists of a one-level house comprising:
- two gardens (front and back)
- two bedrooms (adult and child)
- a Hall - a garage (with a workbench and car)
- laundry
- a toilet
- a kitchen (fridge, sign, plates, dishwasher ...)
- a living room (television, sofa)
- a desk (with computer)
- a dining room
- a bathroom
All the elements have been studied to guarantee a modern space and close to the so-called "Western European culture". In this way, the user increases his immersion because he can find a sense of familiarity sometimes see correspondence. In this way, the person wishing to train or rehabilitate his cognition will facilitate the transfer of knowledge in real life.
- two gardens (front and back)
- two bedrooms (adult and child)
- a Hall - a garage (with a workbench and car)
- laundry
- a toilet
- a kitchen (fridge, sign, plates, dishwasher ...)
- a living room (television, sofa)
- a desk (with computer)
- a dining room
- a bathroom
All the elements have been studied to guarantee a modern space and close to the so-called "Western European culture". In this way, the user increases his immersion because he can find a sense of familiarity sometimes see correspondence. In this way, the person wishing to train or rehabilitate his cognition will facilitate the transfer of knowledge in real life.
Scenario editor
The scenario editor has been designed ergonomically. It has freed itself from a conventional system of coding, language requiring specific training. Here it is a brick system. It requires to align pre-coded bricks according to your needs and to set them yourself (repetitions, name of the object, latency ...). They can interact avatars or different objects (more than 260 different). In this way, coding your own scenario is simpler and more intuitive. This function is accessible to as many people as possible.